DREADHOLM

Game Studio

Dark fantasy isometric RPG. Online, party-based, and built from scratch. Free to play during early access.

Early Access · April 24th

The Game

Ashvale is surrounded. Creatures are crawling out of the wilds, the dead won't stay down, and a plague called the withering is spreading through everything.

You show up with a weapon and not much else. Fight things, do quests, find loot, run dungeons with other players, sell gear on the auction house. The usual, but it actually works and it's actually free.

Four classes, randomized loot, instanced dungeons with real boss mechanics, and a player economy. All running on a custom engine and server.

Dreadholm screenshot

Classes

Warrior

Melee

Builds rage with every hit and spends it on powerful abilities. Tough enough to stand in the middle of a fight and keep swinging.

Mage

Caster

High damage, low survivability. Manage your mana and you'll clear rooms. Mismanage it and you'll be walking back from spawn.

Ranger

Ranged

Fast attacks, high crit chance, built around kiting. If something can't reach you, it can't hurt you.

Priest

Support

Heals, buffs, and keeps the party on their feet. Dungeons are a lot harder without one.

Features

Randomized Loot

Gear drops with random prefixes and suffixes. Your longsword won't have the same stats as the next one. Compare, trade, or keep grinding.

Instanced Dungeons

Scaled difficulty. Bosses with telegraphed mechanics that need real positioning and coordination. Bring friends.

Auction House

Player-to-player trading. Sell what you don't need, buy what you do. No fake currency.

Free to Play

Free to play during early access. No paid advantages. Just play the game.

Custom Engine

Proprietary engine and server, built from scratch. No Unity, no Unreal, no middleware. The whole thing is custom.

Player Feedback

Small team means no filter between what players say and what gets built. Bug reports and feedback go straight into the next update.

The Studio

A small, independent studio building DREADHOLM from the ground up. Custom engine, custom server, custom tools. All of it built in-house.

Our internal team of developers, artists, and writers all work together to make DREADHOLM the best experience it can be. Every piece of the game, from gameplay systems to quest content to world-building, is a team effort.

Player feedback goes straight into development. There's no corporate filter. Just a Discord and a to-do list.